The maximum filename is 31 characters for your map name, and it should not use any upper-case letters because they can crash Linux servers. I would advise against using last names like redux, remake and fix as these are overused, can cause confusion and don't mean what people think they mean. Major releases should have new or replacement traps or mini games, minor releases should be for bug fixes. Once released, consider using numbers for major releases and letters for minor releases, e.g. When you want to release, transition to proper version numbers, but always play test a new version before releasing. Beta is for detailing and for more play testing to fine tune mechanics, difficulty and find bugs. Transition to beta when you have play tested the map with people and the layout and traps are mostly where they need to be. This will show the difference between old and newer mapsĪlpha is for prototyping and there shouldn't be any proper detail because it's most important to get the layout and trap design done first. Your version number will be the important part of your map name. If you want spaces in between it, use _ underscore for spaces. The name for your map could be what you want it to be, you can always change it later. You can really name them whatever, the basics are: This covers what you should name your maps in the process of creating them. You may also want to watch this tutorial about map version naming. I won't list every video off, so here's his full mapping playlist
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